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Creating Audio/Sound Point Sources and Testing in a 3D Geometry
Posted 21 ott 2020, 15:41 GMT-4 3 Replies
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I have been looking for a solution to this obstacle, but I may have missed it while going through the tutorials and discussions.
I am looking to test an acoustic panel geometry to compare with one of similar material and environment, to see if one shaping is more effective than another in treating reverb. The main issue lies in figuring out how to create one or two points of sound in the environment. I didn't see anything about this in tutorial videos, and one discussion on the matter was from several years ago, and I wasn't able to follow the instructions (the UI had been changed in later updates, I'm guessing).
How would I create point sources for emitting audio/sound?