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inverted fillet?
Posted 28 mag 2014, 12:15 GMT-4 Geometry Version 4.3b, Version 4.4 0 Replies
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I have a silly question regarding geometry. My system basically consist of two rectangular blocks, one (narrower) standing on top of another (wider). I wanted to smooth the right angles at the points of contacts, but I am not sure how to do this seemingly simple operation? If I try to use Fillet, it can make corners of any rectangle smooth, but this is not what I need. Basically, I need something like inverted Fillet at the points of contact?
Has anyone faced a similar problem before?
Hello Andriy Gorbach
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