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Blog Posts Tagged Technical Content

What Happens If I Use 2 Different Unit Systems in 1 Simulation?

December 6, 2017

Using 2 different unit systems for 1 project has led to historical disasters. Fortunately, you can use different unit systems in your simulation without issues by using the COMSOL® software.

How to Model Optical Anisotropic Media with COMSOL Multiphysics®

December 4, 2017

Erasmus Bartholinus first observed the optical effect of birefringence in 1669. Today, you can observe this effect with a specialized modeling approach for optical anisotropic media.

Should I Fillet the Geometry in My Electromagnetic Heating Analysis?

November 30, 2017

You want to analyze electromagnetic heating around sharp corners in your simulation. Do you round off the corners by adding a fillet? We go over cases where you should and shouldn’t do so.

How to Model Wet Chemical Etching in COMSOL Multiphysics®

November 27, 2017

Wet chemical etching was one of Rembrandt’s favorite methods for creating self-portraits. Now, it’s used by engineers to produce integrated circuits, MEMS devices, and pressure sensors.

How to Use Dispersion Curves to Analyze Fluid-Filled Pipes

November 8, 2017

Modeling a fluid-filled pipe is both a time-consuming and computationally expensive process, but there’s a way to streamline the process: a guided wave propagation approach via dispersion curves.

How to Implement Elastoplasticity in a Model Using External Materials

November 2, 2017

Sometimes the mechanical behavior of a material is not readily expressed in terms of a built-in model. In these cases, you can use external materials. Learn how with an elastoplasticity example.

Multiparameter Optimization with a Least-Squares Objective

October 19, 2017

Learn how to estimate parameters using multiparameter optimization, which will automatically adjust your model based on an underlying data file of experimental parameters.

What Is the Physics Behind a Counterweight Trebuchet?

October 11, 2017

A counterweight trebuchet, a siege weapon commonly seen in movies set in the Middle Ages and fantasy worlds, also happen to be an interesting multibody dynamics problem.


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