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Using Virtual Operations deforms the geomtry

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Hi,
I'm using virtual operation to simplify a complex geometry but it deforms the geometry. I tried different methods (e.g., ignore edges and form composite face) with and without 'ignore adjacent vertices'. Do anyone know how to sole the problem? I'm using 5.2 on Mac.


0 Replies Last Post 12 gen 2016, 20:07 GMT-5
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Hello Hamid Motallebzadeh

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